- strictly dominated strategy
- строго доминированная стратегия
English-Russian scientific dictionary. 2008.
English-Russian scientific dictionary. 2008.
Max-dominated strategy — In game theory a max dominated strategy is a strategy which is not a best response to any strategy profile of the other players. This is an extension to the notion of strictly dominated strategies, which are obviously max dominated as well.… … Wikipedia
Strategic dominance — For the business strategy, see Dominance (economics). In game theory, strategic dominance (commonly called simply dominance) occurs when one strategy is better than another strategy for one player, no matter how that player s opponents may play.… … Wikipedia
Dominance (game theory) — In game theory, dominance (also called strategic dominance) occurs when one strategy is better than another strategy for one player, no matter how that player s opponents may play. Many simple games can be solved using dominance.The opposite,… … Wikipedia
Solution concept — In game theory, a solution concept is a formal rule for predicting how the game will be played. These predictions are called solutions , and describe which strategies will be adopted by players, therefore predicting the result of the game. The… … Wikipedia
Glossary of game theory — Game theory is the branch of mathematics in which games are studied: that is, models describing human behaviour. This is a glossary of some terms of the subject. Definitions of a game Notational conventions ; Real numbers : mathbb{R} .; The set… … Wikipedia
Normal-form game — In game theory, normal form is a way of describing a game. Unlike extensive form, normal form representations are not graphical per se, but rather represent the game by way of a matrix. While this approach can be of greater use in identifying… … Wikipedia
Guess 2/3 of the average — In game theory, Guess 2/3 of the average is a game where several people guess what 2/3 of the average of their guesses will be, and where the numbers are restricted to the real numbers between 0 and 100. The winner is the one closest to the 2/3… … Wikipedia
Prisoner's dilemma — This article is about game theory. For the 1988 novel, see Prisoner s Dilemma (novel). For the Doctor Who audiobook, see The Prisoner s Dilemma. For the 2001 play, see The Prisoner s Dilemma (play). The prisoner’s dilemma is a canonical example… … Wikipedia
Fictitious play — In game theory, fictitious play is a learning rule first introduced by G.W. Brown (1951). In it, each player presumes that her/his opponents are playing stationary (possibly mixed) strategies. At each round, each player thus best responds to the… … Wikipedia
United Kingdom — a kingdom in NW Europe, consisting of Great Britain and Northern Ireland: formerly comprising Great Britain and Ireland 1801 1922. 58,610,182; 94,242 sq. mi. (244,100 sq. km). Cap.: London. Abbr.: U.K. Official name, United Kingdom of Great… … Universalium
china — /chuy neuh/, n. 1. a translucent ceramic material, biscuit fired at a high temperature, its glaze fired at a low temperature. 2. any porcelain ware. 3. plates, cups, saucers, etc., collectively. 4. figurines made of porcelain or ceramic material … Universalium